Getting Chunky

One of my favorite methods of representation learned here at Penn is the “Chunk.”  It provides an opportunity to delineate section, plan, program, and spatial experience but maintains a certain interpretive looseness that Photoshop renderings can lack.  The below chunks were produced as part of a second semester studio project based in Staten Island, and seek to talk about the way that varying levels of water might alter the program and circulation of a single area of parkland.  Their initial forms were influenced by this plaster model study.

 

Work by Thomas Grant MacDonald | 2013 | All rights reserved

Basic RGBWork by Thomas Grant MacDonald | 2013 | All rights reserved

 

*Author’s note: Some elements of these chunks, particularly the text, don’t make complete sense because I haven’t had a chance to finish them up. They will be updated soon.

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